Welcome to Super Columbine Massacre RPG!  You play as Eric Harris and Dylan Klebold on that fateful day in the Denver suburb of Littleton.  How many people they kill is ultimately up to you…



SETUP:

To ensure balanced levels, open your computer's sound control panel (double click on the speaker icon in the bottom right corner) and make sure the "Wave/MP3" and "MIDI" sliders are at an EQUAL level for optimal sound/music playback.



GAME CONTROLS:

The ARROW KEYS on the keyboard move your character.

The SPACE BAR and ENTER keys activate menus, speak to people, open boxes, and a variety of other applications.  When it doubt, try it!

The ESCAPE key exits menus and calls up the status screen from the game.

F4 toggles between window and full screen display.

F5 toggles between window and micro window display.

F12 resets your game (careful to save first!)



GAME  TERMS:

HP: Health—the amount of damage before your character collapses.

AM: Ammo—the amount of ammunition available for weapons.

L: Level—your character’s combat level (their relative overall strength).

EX: Experience—the amount of experience attained/required for the next level up.

Handheld: weapon (if any) equipped for close quarters combat.

Weapons: weapons your character has available (with ammo required for single use).

Clothing: worn to decrease damage in combat.

Headgear: also affects defense capabilities.

Accessories: special slots available for additional items.

Save: saves your current game to a save slot of your choice.

Quit: exits game.



COMBAT TERMS:

Manual: player selects combat maneuvers for characters.

Auto Play: computer selects combat maneuvers for characters

Handheld: attacks with handheld weapon (or bare-fisted if no weapon is equipped).

Weapons: attacks with weapon of your choice (and uses indicated amount of ammo).

Defend: character braces for an oncoming assault.

Use Stuff: select from items available for use (see next section).



ITEMS:

All items come complete with in-game item instructions.  Some items can only be used by one character or the other (and only when the affected condition isn’t already at maximum—for example a “clip” cannot be used if the character is at full ammo).

Some items, such as bombs, can only be used during combat.  Others cannot be used in combat and are only available on the map screens.



GAME HINTS:

+Many objects trigger events and other sequences in the game.  Be curious, explore, and activate anything that seems interesting.

+Save often and reload between battles so you’re not fumbling for ammo during combat.

+Watch your health, too!  Several items replenish health and are very important to nourish Eric and Dylan during a hard day of killing.

+Numerous flashback scenes are hidden in the game.  Activating one will tell you more about the boys and also give them substantial level up bonuses.

+If you are stuck, why not post your question on the forum under “Gameplay” at: http://www.columbinegame.com/discuss/



GOOD LUCK!  “Kick some, take some, and get some” says Vodka.